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Welcome to my new homepage!

Here you'll find several games, fun stuff and other programs.
19.02.2024 - C64 Studio 7.7
New version 7.7 is out:

Add: 68k support (no opcode size fallback yet, but feature complete)
Add: Copy to clipboard adds column selection mode flag
WIP: Paste column selection block from clipboard inserts all lines
Fix: Potential crash if unknown macros are using in text literal
Add: Charset export for S-BASIC fcm chardefs
Add: When exporting to BASIC DATA statements, option to insert spaces
Fix: BASIC: Paste ^ into BASIC editor now properly converts it
Add: Disassembler, option to keep on disassembling even when encountering code end points (like rts/jmp)
Fix: Potential racing condition in VICE binary monitor debugger interface could crash Add: S-BASIC dialect file for Mega65 Fix: Disassembler crash if a non preset label would be placed inside an opcode
Add: BASIC Toggling label mode does not mess up with #include/#media statements anymore
Fix: Disassembler was broken for new addressing mode (e.g. ldy #$xx)
Fix: BASIC ambigious variable listing
Add: CTRL-Z/shift-Z as alias keybindings for undo redo
Fix: mapping of !fi pseudo op
Fix: Don't crash when viewing 0xde00 in memory viewer
Fix: Adjust SID repeat cycle to 32 registers, avoiding crash when accessing $D440
Fix: breakpoint filter logic of Tiny64Debugger
Add: ASM - Context Menu: Add Watches with different sizes directly
Add: Binary Editor -> Divide
Add: BASIC Ambigious warning for shortened variables now only shows up once per affected variable
Add: assembler - binary literals now collapse properly
Add: Label Explorer all references shown
Add: Clicking in Label Explorer on reference selects all references in the code file (not only direct text matches)
Fix: Sprite editor, sizing/scaling issue with DPI > 100%
Add: Second Solution menu back on main menu
Fix: XC-BASIC-dialect file missing some commands, also BASIC renumber bailing out when basic commands are missing
Add: BASIC Option for temporary meta data less files for custom build steps
Add: Assembler autodetect would choose PDS if "include" was inside comments
Fix: potential crash when storing open nodes with new reference labels
Fix: introduced bug in !text that would miscalc the number of bytes used
Add: charscreen editor, charset export now uses selection from character editor
Wip: Graphic screen editor zoom/scroll
Add: Option for caret width
Add: Charscreen editor in Mega65 mode didn't allow for all 256 bg colors
Add: ACME assembler mode handles >,< unary operator precedence differently
Add: C64Ass - Set Assembler Type option
Add: Crash in charscreen editor, after changing to Mega65 FCM mode and switching to the character editor tab
Fix: Recurring ObjectDisposedException because of timer still running
Fix: BASIC allow arrow up as single char token, to avoid adding the arrow as variable name part
Add: Rename Disk ID now using 5 characters (ignoring the middle one though)
Add: Autodetect BASIC files usage of macros on load
Fix: File Manager, renaming disk/ID ended with wrong characters
Fix: BASIC ^ is properly replaced with Up Arrow on symbol toggle
Add: $(SolutionPath) as macro for build events
Add: !while pseudo op
Fix: Speedup in assembling aftermath
Add: !scrxor for ACME compatibility
Add: Custom sounds, as the Windows sounds for build success/failure sound the same per default
Fix: TASM now supports properly stacked local labels +/-
Fix: Update for Tasm support, .if, .else and .fi working, also labels with : following WIP: Opcodes for 68k #1
Fix the caret fix, we get ObjectDisposedExceptions a lot
Fix issues/105, caret stops blinking due to stupid system wide setting
Fix: BASIC editor swallowing any alt-shortcuts (menu access)
Add: Assembler, math.random and math.randomseed
WIP: Proper DSK filling when building
Fix: Fixed off scale of menu items (forms scaling is finicky)
Add: Make memory PETSCII/character views have selectable byte width
Add: Assembler !skip pseudo op (for ACME compatibility)
Fix: Source editor now does drag/drop with move/copy depending on control key
Fix: Initial breakpoint for C128 set to $5a9B
WIP: CPC DSK format now able to write file to image (only tested with small for now)
Add: Z80, allow LD r,r without apostrophe as well
Add: Sprite Editor import from binary file, sanity check if all would result in black on black, make it white on black
Fix: If invalid opcode combination is used, and opcode is interpreted as label, and then line errors out, still give error message regarding opcode
WIP: CPC DSK format support
Fix: & as hex prefix properly working now, also for selection
Fix: Sprite Editor GIF export now properly uses min/max extents Fix: Sprite Editor Preview - switching between layers now keeps selected sprite
Add: Z80 Opcodes (!cpu z80)
Fix: Sprite editor import from binary file does not skip given bytes WIP: Z80 #2
Fix totally borked extended Opcodes (non 6510)
Fix: ext functions (e.g. math.sin were broken if acted upon) WIP: Z80
Fix https://github.com/GeorgRottensteiner/C64Studio/issues/102 (new solution with separate project folder was wrong, no project folder was created), node name of project was that of the solution
Fix: Wizard true drive arguments for newer VICE versions is borked

Click here to get it!
13.10.2023 - C64 Studio 7.6
New version 7.6 is out:

Add: BASIC #chardata meta op
Adjust easyflash cartridge test files
Fix: easyflash cartridge file was half the actual max. size (1MB)
Fix issue 97, find all references tripping over redefined labels
Add: BASIC separate key mapping for fake cursor up/left (instead of the hard wired one)
Fix: BASIC autotoggle quote mode now works properly in lines with REM
Add: Proper VICE version detection for true drive option (goddamn)
Fix: asm macro check for existing macros sometimes failed (Tuple hash was bad)
Rearrange projects to minimize Windows dependencies (C64Ass now has a Windows-less variant and can run directly on e.g. Linux)
Add: BASIC loading weird bytes are now forced to PETSCII range
Fix: !zone after label inside inactive scope was ignored
Fix: Opcode for zeropage,x and zeropage,y would not evaluate properly
Add: Macro overloading
Add: ACME compatibility, allow == as equality operator
Add: Overloading macro support (ACME and C64Studio only)
Merge pull request #95 from Commodore64128/TASM-help
some additional TASM and 65816 detection code
Add: Proper bookmark support for BASIC
Fix: Only modify preferences display if it actually changes, remove flicker
Add: BASIC editor - set string entry mode on position option
Fix: Do not Auto-replace ? with PRINT inside string literals even with deactivated string entry mode
Fix: Autotruncate Literal Values checkbox not initalized properly in preferences
Add: 65816 support
Add: Assembler - Ctrl-Click jump to file (on !src directives) or symbol
Fix: BASIC renumber with ON GOTO/GOSUB where some values were skipped (e.g. ON GOTO 2,,5)
Add: BASIC SpriteData directive
Fix: Endless loop in sprite editor fill routine
Add: Duplicate display for sprite and charset editor
FiX: Potential OutOfMemoryException when filling outside the actual image
Add: BASIC -> add shortcut keys to context menu
Add: BASIC Editor: Comment/Uncomment selection
Fix: Bookmarks were not properly restored on load
Add: BASIC pseudo op #bindata
Fix: Filename for .prg files in File Manager
Fix: Custom tree node toggle button was only shown if there were more than 1 child node (facepalm)
Fix: value table editor calculation wrong

Click here to get it!
28.07.2023 - C64 Studio 7.5
New version 7.5 is out:

Fix: Export as DATA statements would calculate char wrap wrong (DATA treated as 1 byte)
Fix: Assembler now allowed something like cmp ($124 + 4) * 10, previously rejected as "unsupported opcode"
Fix another potential crash when exiting the emulator
Add: GIT Support (rudimentary, only simplest functions, be careful with revert!)
Add: Git support in Solution Wizard
Fix: Tiny64 Debugger crashing while trying to access null device
Add: Intellisense filtering now treats parts of a label separately
Add: Preferences for Source Control
Fix: Potential invalidoperationexception when parsing collides with source file opening
Add: Map Editor copy/paste now copies full map if no selection exists, paste works in every mode
Add: Dropping *.spd (SpritePad) file will now open in SpriteEditor
Fix: SpriteEditor import from SpritePad would not set MC flag properly
Add: Create Solution/Project
Fix: Sprite Editor saving to GIF was broken since changing everything to 32bit
Fix stupid bug in ToFilename, upper casing was broken
Breaking fix: Adjust casing of filenames in building, MediaManager and File renaming dialog
Catch potential crash when a font errors out in FontDialo
Update emulator setup docs
Add: Save/Restore help page zoom
Fix: Disassembler, trying to keep scroll offset could result in code being out of the visible area
Fix: Bug in assembler, when using ! operator in !message could modify value of previous set temp label
Fix Potential crash in MC sprites color settings
Fix: Char screen editor - layout screen had duplicate star but missing closing parenthesis
Fix: Charset editor for VIC20, Shift/Rotate Left/Right ignored multicolor flag
Add: ASM &= operator
FIX: BAISC label mode To/From label mode was again hilariously broken
Add: Mapeditor import/export forms
Fix: avoid evaluation of conditions if inside an inactive scope
Fix: Previous fix for if else chain with undefined label was not complete
Fix: else if now skips evaluation conditions if a previous entry in the if/else chain was already handled postive
Add: Setting for max line length indicator in BASIC and ASM editor
Add/Fix: Make preferences dialog vertically resizable
Add: Map Editor automatically select first tile on opening project
Fix: comparison string > int could fail by trying to highbyte the int
Fix: symbol arithmetic, plus treat single char string as char
WIP: StringArithmetic
WIP: More GIT, custom drawing of Solution Explorer
Fix: Can't jump to search results for unnamed file search results
Fix: Crash in charscreen editor in text entry mode when the "cursor" got outside the bottom right corner
Fix: Tiny speedup by avoiding reparsing tokens for lines with label in front
Add: Update TSB dialect file
Add: Of course also use numbers for number x= number assignment
Add: Auto promotion of int/float to float for assignment operators
Fix: internal brackets in nested macros could cause !ifdef to fail
Fix: !ifdef not working inside macro on any but the last parameter (due to internal bracket usage)
Fix: Crash if failed to evaluate expression in else if
Add: String comparison handling
Actually staging before pushing
Add: string label concattenation mostly working now
Fix: Disassembler off by one error could lead to target labels inside an instruction not being added to the output
Fix: Allow label reassignment with different types
Fix borked local label qualification for !if PO
Fix: local symbol qualification with !ifndef PO
Add: Assignment operators (+=, -=, etc.)
Fix: Border/Background palette color count messup for VC20
Add unit tests
Fix: comparison match now returns 0xff instead of 1
Fix: Missing icon in compile result for !message would crash
Fix: local labels not always fully qualified in !if/!ifdef/!ifndef paths
Add: Macro listed in Outline
Add: Message output displays integer decimal and hex
Hack/Fix: Wrong cursor left characters (introduced between 7.3 and 7.4) auto fix if non 3.5 basic dialect
Add: Auto-renumber settings for BASIC
Fix: BASIC disassembler, PRINT preferred to ?
Add: Outline/Label Explorer now properly storing states per ASM File info
Fix: LabelExplorer/Outline did not update on simple compile
Fix: BASIC bug, where referenced line numbers were ignored when the line had a REM at the end and REM stripping was active
Fix: BASIC label mode toggling, keep spaces intact
Add: Label Explorer to separate from Outline
Add: Compile result, use ellipsis in file name, also use theming colors
Fix: Setting parameterd labels inside macro would fail with syntax error
Fix: Tool tips now take line number in account (temporary labels can have different values depending on location in file)
Fix: Outline now shows global labels in global section instead of the zone they're placed inside (TODO - could be an option?)
Fix: No duplicate opened doc when "Save Copy as" is used to overwrite already opened file
Fix: Assembler generating a file with two zero bytes when no data contained, and no start address was given
Fix: BASIC stripping REM was messed up
Add source control dependency
Fix: palette import via !media had the RGB flag wrong
Fix: BASIC preferences not checking font
WIP: Source Control #2
WIP: Tree/Git
Click here to get it!
26.03.2023 - C64 Studio 7.4
New version 7.4 is out:

Add: Tiny64 Interface to not tie it to Windows directly
Add: Shared version info
Fix: label mode toggle would loose the # on a GET#2 (probably others too)
Fix: BASIC TSB label parsing for syntax coloring
Add: MediaTool: Charset export from map and charscreen projects
Fix: Potential exception when using numbers as shortcut keys and setting them in the context menu
Fix: REM content was handled as separate tokens (and wreaking havoc if a token ended up as an opcode)
Add: Bookmark window, menu/context menu entries for bookmarking
Fix: BASIC Several Ctrl-letter short working (Ctrl-E, Ctrl-M, Ctrl-N, Ctrl-Q, Ctrl-R, Ctrl-S, Ctrl-T)
Fix: Potential crash on duplicate argument entries for a tool (which shouldn't happen)
Fix: opcode size forcing for zeropage did not work if nested brackets were used
Add: Preferences completely replaced
Add: Toggle document tabs via Ctrl-Tab/Ctrl-Shift-Tab
Add: Show shortcut keys on asm source editor context menu
Fix: Rename references keeps scroll offset intact
Fix: Unit tests for cartridge compilation use external compare files now (the constants were getting too long)
Fix: Allow incomplete data import in charscreen editor
Add: Cartridge support for all magic desk size variants (32k,128k,256k,512k,1M)
Fix: easyflash cartridge sample to actually work (Ultimax mode!)
Add: New preferences dialog, with local import/export for ALL options
Add: C128 VDC 80x25 charset mode (and C128 palette)
Fix: https://github.com/GeorgRottensteiner/C64Studio/issues/81
Fix: char screen editor reverse mode, now works for text entry and also uses the intended cache (https://github.com/GeorgRottensteiner/C64Studio/issues/80)
Fix: BASIC It's column, not row, damnit!
Fix: BASIC Update case button caption/image if loading a lower case file
Fix: Renaming a file in Solution Explorer now also properly adjusts dependencies
Add: Show bytes/cycle count of current line, when nothing is selected
Fix: BASIC Ctrl-N would insert the wrong character
Fix: Issue #78, cancel on C64Studio closing (X) would still shut down
Fix: Map editor undo would not update display if scrolled
WIP-Fix: Autocomplete combo in Replace dialog at least works now, not final
Fix: Emulator combo would be empty on first startup, after emulator setup wizard ran
add/fix: Map editor, several convenience functions (default select a map/tile if opened)
Fix: BASIC toggling case would mess up macro casing inside string literals
Add: Import from binary file now allows to skip a number of bytes
Add: Charset editor, import from hex
Fix: BASIC renumber keep spaces between numbers intact
Fix: Broken BASIC renumber would run emulator sometimes
Fix: FileManager drag&drop was broken due to renaming the main namespace
Fix: Remove shadow cursor after triple click
Fix: Scaling issues on high DPI for build event tab
Fix: "Shadow" caret when clicking inside selection
Add: MediaManager support for file types
Update: TSB dialect file
Fix: BASIC auto scan for renumber properly builds with dependencies as well
Fix: BASIC Macro with BASIC token inside would mess up (during renumber, etc.)
Add/Fix: Proper detection of circular inclusion
Add: missing BASIC X16 tokens (again?)
Fix: BASIC renumber with macros inside
Fix: MarQ import without bg colors crashing
Add/Fix: Import charscreen from CTM/Marqs editor now properly updated background color, open file dialog preselects all supported file types
Add: Saving/Restoring bookmarks in assembly view
Fix: BASIC - Re-allow Ctrl-key bindings to work (Ctrl-S, etc. didn't work anymore)
Fix: BASIC toggling label mode would auto-insert macros, now they're kept intact
Fix: Binary editor export to BASIC, adhere to wrap counts
Add: BASIC better label button description plus tool tip
Fix: BASIC editor: Regular Ctrl-key combinations working outside of string enter mode
Add: Layout choice of character list for better PETSCII
Add: C64Debugger breakpoint file (currently all breakpoints are added as break on exec)
Fix: Show on right click now uses correct casing
Add: Rename all references
Fix: VIC20 only allows 8 background colors
Add: Allow text macros in string literals

Click here to get it!
14.11.2022 - C64 Studio 7.3
New version 7.3 is out:

Fix: File Manager rename dialog would remove Shift-Spaces after double clicking a letter in the list
Add: Preliminary Commander X16 support (charset, charscreen, sprites 16/256 colors)
Fix: BASIC renumber issue with hard comments (they'd make line numbers skip)
Fix: abort with error if implicit opcode ends with garbage
Add: Commander X16 charset and hiRes 16 color charscreen support and sample
Fix issue #72 (Maximized C64Studio starting up empty)
Add: Preliminary Commander X16 support for 16 color text modes to charset and char screen
Update: Map Editor selection display
Re-Add: Map Editor - draw tiles with override color
Fix: lzone label did not get cached comments
Add: FileManager: Rename Export to BASIC variants to Open As
Verify charscreen property reloading
Add: Allow BASIC parser to recognize extended tokens inside REM (SB, TSB)
Fix !lzone label not having comments
Add: BASIC detect extended tokens inside REM
Fix: inprecision in value table editor/export
Add: BASIC files store case
Add: !lzone pseudo op
Fix: Potential crashes
Add: Double click in debug breakpoint window jumps to source (if any)
Fix: Overflowexception stopping mousewheel down scrolling in ImageListBox
Fix: Character editor import with "Any" choice for color settings could crash
Upd/Fix: Toggle upper/lower case would screw up shifted letters
Upd: TSB dialect file, add new token CLS
Hack/Fix: Keep bookmarks intact during replace all and followup undo/redo
Fix: BASIC crash on nagivate back/forward, if it was not created by opening a file
Fix: BASIC searching in lower case display now working (hopefully)
Fix: new add label feature in disassembler
Fix: Not switching GUI back from debug mode after stopping non debuggable emulator
Add: Label concattenation via ##
Add: Disassembler add label from address value
Add: Starts of very rudimentary KickAss support
Fix: Adjust caret height to actual line height
Update: Tiny64 internal debugger, better IO reading (still a lot of VIC registers not properly handled)
Add: Proper theming also for selected menu items, list view header and tab headers
"Fix": Unit test for tan(45) would result in values extremely close to 1, but not exactly
Fix: ImageListBox not removing scrollbar if content would fit exactly
Fix: Restore Save As functionality as it was, it caused too much confusion
Add: BASIC65 - VSYNC Token
Add: Charscreen export to BASIC now properly handles colors >= 16 (Ctrl-A/Ctrl-D)
Fix: File manager save of new created media not working
Add: Line number color configurable
Fix: triple click only react on left button
Fix: Sprite editor preview, bg was not drawn transparent
Fix: BASIC autoselect tokens in lowercase mode
Add/Fix: Sprite editor - import errors are now written to the output window
Fix: Another duplicate caret issue in FastColoredTextBox during dragging text
Add: immediate label toggle in ASM file
Refix icon/bitmap confusion of blue flag icon
Add: WiC64 samples
Fix: BASIC pressing enter in string entry mode now properly ends the line
Fix: Typing ? inside comments is not expanded to PRINT anymore
Add: Paste files from explorer are added/copied to the project
Add: Option to toggle shortcut labels in ASM view
Fix: Stray non-blinking caret after drag/drop of text inside FastColoredTextBox
Fix: Compile Result stealing focus when put in foreground/unhidden
Add: Disassembler, options for displaying addresses/data
Add: Direct option for BASIC C64 Font size if using the internal font
Fix: Pound character in !text/!pet
Add: Rename solution
Add: Build support for .NET 3.5 (original version), 4.8 and 6.0
Fix issue #69 (VICE remote binary monitor interface hang)
Fix: char screen editor - stupid bug that nixed all color in "affect only color" mode
Add: Convert data statements from decimal to hex and vice versa
Port project files to SDK format

Click here to get it!
06.07.2022 - C64 Studio 7.2
New version 7.2 is out:

Update Mega65 samples
Fix opcode doc formatting
"Fix" potential errors in dir art import
Fix: Potential crash on malformed path in !src
Add: First experiments with NCM mode (mega65)
Fix: automatic horizontal scrollbar would not always become visible when tabs are hidden under the mini view
Fix: Issue with temp labels that are modified inside !for loops
WIP: Mega65 NCM
Fix: Major speedup for copying sprites to clipboard
Fix palette mapping for unpaletted pictures
Fix: UTF8 encoding without BOM
Fix alpha part of incoming palette
Add vscrollbar to image list box (now works in character selection panels)
Fix: BASIC - Proper handling of hexadecimal literals for BASIC 65
Fix? : Downgrade DockPanelSuite (had some issues one some machines the layout was hosed on startup)
Add: Outline double click automatically selects source
Add: BASIC65 WPOKE token
Add: BASIC warning if truncated variable names end up ambigious
Add BASIC/Assembly combined sample
Fix potential crash in build
Add: Mega65 sample project Dalek Attack (BASIC)
Fix: On charset import in char screen editor verify import format
Fix: Do not auto-collapse binary literals into local labels (#..## variant)
Add: BASIC #include directive
Add: !nowarn pseudo op
Fix label location
Fix: Import/export for sprite editor
DockPanelSuite Crash fix
Update DockPanelSuite
Add: Button to toggle collapse state of zones in assembly
Add: Stop autocomplete on opening when inside a comment
Add: Dependency checking for missing target files
Cleanup: Import methods in separate forms for Charscreen
Add: charscreen editor Cleanedup export methods, add as string, replace space with cursor right and strip unused color options
Cleanup: Export methods for charscreen editor
Fix: Enhancements for issue https://github.com/GeorgRottensteiner/C64Studio/issues/56
Fix: Reordered BASIC dialect file for Mega65/V10 so GOSUB and GOTO are highlighted properly
Fix: PETSCII table issues (no redraw, no insert if docked)

Click here to get it!
29.03.2022 - C64 Studio 7.1
Finally the new version 7.1 is out:

Lots of small fixes, a few new features and hopefully better stability.

Add: Charset screen copy to clipboard also copies image section
Add: Force HiRes bitmap export to use the same color settings if possible
WIP: Relocation file
Fix: BASIC disassembler, no token completion inside string literals inside REM
Fix: C64Studio/ACME style macro only possible with + prefix
Fix: Nested loops were broken (again), last loop had wrong values
Fix crash on cloning projects on overwriting existing files
Add: !list pseudo op to suppress output in preprocessed file
Fix: Export from .prg to .bas file, do not inflate control codes to opcodes in REMarks
Add: Clone solution method
Fix: Renaming project also renames the .c64 file
Add: Caption show name of solution and project
Add: Allow copy/paste of charset from Mega65 to C64 with palette mapping
Fix: Potential concurrency issue on accessing dependencies
Fix: Temp labels not showing up in Outline/Intellisense
Add: Graphic screen editor: Support for Mega65 mode
Add: Colors to map project (beginning support for Mega65 modes)
Add: !media support for mapproject (character data)
Add: Charscreen Editor - Export to Marq's PETSCII editor format
Fix: Uncomment on half selected first line would leave the comment prefix
Fix: Potential racing condition accessing DeducedDependency list
Fix: Charset import from ASM now works for Mega65 formats
Major update on Tiny64 emu: Most common opcodes now working with Wolgang Lorenz' test suite, programs start working
Add: Hexbox, Ctrl-A = Select All
Fix: Secondary memory view uses configured colors now
Fix: Tiny64 irq behaviour, now the cursor blinks!
Fix: late resolve of temp label failed
Fix: Allow to type ? in REM again for BASIC
Add: Update Mega65 BASIC dialect file (BIT command)
Fix: add temp label type (would not show up in Outline)
Add: 32 color support for Mega65 HiRes mode
Add: Capture error/output streams for called emulators
Fix: main toolbar button size for super high DPI
Add: BASIC 65 tokens lock,unlock,bit
Add: Auto-open preprocessed file
Fix: Non project files, that are used in a shared build now also share file info (and thus Outline)
Add: Allow multiple zone declaration
Fix: BASIC Shift-Space now works as expected, Shift-Arrowup is now properly known for PI,remove shift-arrowleft
Fix: Issue 59, !trace not working as expeced
Add: Charpad V8 format import support
Add: Pre build chain projects are now properly check for changes on a rebuild attempt
Add: Option for right click behaviour in charset/sprite editor
Fix: Properly build text messages with !warn/!message/!error
Fix: Charscreen editor bg color combo fix
Fix: BASIC Allow ? as first token in label mode
Fix: Charscreen editor, allow 256 color in bg color for Mega65
Fix: Label mode toggling messing up line numbering when hard comments were inside
Fix: Character shortcut keys now also working in sprite/charscreen/map editors
Fix: Syntax coloring for tokens right after line number
Fix: ToString for real number symbols results in proper value (e.g. 1.5 instead of 1)
Fix: Outline store expansion state of "global zone" node
Add: Copy/Paste buttons in charscreen editor
Add: Allow palette import with FCM charset import
Fix: Display FCM char color 0 as transparent
Add: Go To Declaration automatically sets navigation point on source
Fix: Color shortcuts now only select color, not change it (charset editor, sprite editor)
Fix: VIC20 charset editor exchange color missing functionality
Add: Sprite editor clear
Fix: VIC20 charset mirroring X
Add: Active project per solution
Add: Charset screen import from BASIC listing (parsing PRINT statements)
Fix: single character literals
Add: text screen export with offset
Fix: theming issue on project properties for build events
Fix: Rename Atari Sample project folder
Fix: handling of string literals could result in hard coded value 1
Fix: Color chooser dialog in map and text screen editor
Add/Fix: ViC20 uses proper palette
Add: Clone Project option in Solution Explorer
Click here to get it!
20.12.2021 - C64 Studio 7.0
Finally the new version 7.0 is out:

Biggest enhancement, support for Mega65 graphic modes, ViC20 mode plus support for real numbers throughout.

Caution: Due to hefty rewrites there might be one or the other bug in the text, sprite or graphic editors. Please notify me if you find something!

Add: Mega65 sample projects showing a few new features
Add: Find Reference also works on macros
Add: math.floor and math.ceiling
Add: Import graphic for FCM mode
Add: graphic import, generate palette from > 8bit images
Add: Real number support throughout assembly
Fix: File manager showing proper PETSCII characters for file names
Fix: !fill with expression list filling num times sequence, not num bytes
Add: Sprite Editor, allow importing new palette from clipboard image
Add: Palette editor: Support import of regular formatted palette file RRRRRRRRGGGGGGGGGGBBBBBBBB
Fix: Backspace with tab in front could auto-delete the tab and mess u undo
Add: Exchanging colors now only affeects selected characters
Add: Changing a color auto-selects it for drawing
Fix: Mega65 16bit charmode mostly working
Add: New functions math.todegrees and math.toradians
Fix: BASIC import from prg now properly restores PI symbol
Fix: Charscreen editor - cut off floating selection, fix for 16bit chars
Fix: Share asm file info also if file name case does not match
Fix: Deleting selection with tabs inside and tabs following
Add: Mega65 16bit character support
Add: Charset project multiple palette support
Add: C64Ass -v/--version option
Fix: issue #55, watch entries cannot be deleted permanently
Add: Opcode docs for Mega65
Fix: Allow sta ( x*y) + ( 231 - 3 ),x to compile
Add: active palette per sprite
Add: Outline showing BASIC variables
Add: Store Replace settings in Find/Replace dialog
Fix: Add Project as add Existing item now properly adds the project to the olution
Add: Media Manager support for D81 format
Add: Mega65 modes in Map Editor
Fix: !dword upper two bytes were zeroed out
Fix: BASIC parser logging error on a unclosed macro
Add: assembler source file encoding choice
Fix: Find/Replace showing result on screen (scroll horz), find at first position and proper line index
Add: Sprite Editor fill method
Fix: Do not overlap pasting floating selection in charscreen editor
Fix: assembler type autodetection detecting PDS/DASM with "org" inside string literals
Add: Syntax coloring for button backcolors
Add: Charscreen editor: Painting in one stroke is now one undo step instead of every single char
Fix: undo charset screen size would not update size textboxes
Fix: Char/Sprite list remove mouse over highlight if mouse is outside
Add: C64Ass define, nowarnings, ignore specific warning arguments
Add: autofill current selection in find/replace dialog (only if single line)
Add: Support for VC20 and Mega65 FCM modes in charset and charscreen editor
Major rewrite: Find/Replace now working with tabs properly
Fix: Update BASIC 10 commands to latest doc state
Fix: Find Next/Replace Next now always starts at the cursor pos, not on a previously last found pos
Fix: Caret pos when deleting line and line below is shorted then the deleted one
Fix the strip spacing fix to not destroy code with tabs inside
Add: mega65 support to text screen editor for 80x25 modes (hires and mc for now)
Add: Strip Trailing Spaces now also trips trailing tabs
Fix: Drag&Drop with mouse dragging (plus Ctrl) works again

Click here to get it!
20.08.2021 - C64 Studio 6.9
New Version 6.9 is up!

In Detail:

Add: restore active tab of tabbed panes
Add: Allow BASIC PETSCII macros inside !text statements (e.g. !text "{clr}hello world")
Partial fix: properly add up line sizes on overlapping content (loops, macro calls)
Partial fix: Offset line memory for nested !for loops
Fix: BASIC build now works from label mode directly
Add: Illegal NOP variants following ACME
Fix: for wrong number of bytes in string literals
Add: allow PETSCII control char substitution in assembly as well: !text "{clr}hello world"
Fix: Export map editor to assembly, unusable label names from unfortunate tile/map names
Fix: Source/label info for lines which are separared via colons
Fix: Memory map output
Maybe complete: Save As now does internal renames, save copy as does not
Fix: ASM Parser, not properly collapsing tokens if the line ends with a comment
Add: Textual memory map output after compiling
Add: Do not mark built files as dirty when switching between loaded projects
Fix: NOP $abcd now working with $0c for 6502/6510
Add: Navigating back/forward
Fix: File Manager Disk image, adding new directory entry may overwrite pointer to next track/sector
Fix: Only remove BASIC meta data line if it is actually present (facepalm)
Add: Search/Replace in whole solution
Fix: Updates the condition field when a new breakpoint is selected
Add: Find all references
Fix: Source code changes now handled with new events, breakpoint moves are now correctly handled
Add: Show all references
Fix: Potential fix for missing 3rd column in debug watch view
Fix: Adding a breakpoint via Debug Breakpoints dialog now adds a breakpoint marker in the source file
Add: Charset screen editor, show selection bounds
Fix: Disassembly not updating with code
Fix: Set BASIC V7 default start address to 7169
Add: Save/Restore BASIC file meta data (start address, dialect) in .bas file itself
Fix: Speedup of syntax coloring update during background parse phase for huge files
Fix: BASIC PRINT export from charset screen editor now working with apostrophes
Fix: bug in watch removal
Fix: Debug watches are now displayed per project/single file
Fix: Pressing the Delete Button in the Breakpoints Window will now remove the breakpoint from the ASM window.
Add/Fix: Undo for category swap
Add: Partial support for Charpad ctm format version 7

Click here to get it!
14.05.2021 - C64 Studio 6.8
New Version 6.7 is up!

In Detail:

Add: Allow list for !fill expression
Add: Auto-Fill emulator entries on wizard or new entry
Add: !fill expression parsing with list
Fix: BASIC renumber messing up lower case mode
Add: Charsetscreen editor: Shifting
Fix: Charscreen editor: Several display errors in extra wide charscreens
Fix: Tooltips in embedded charset editor control
Add: Wizard emulator detection, Enable OK Button on paste
Add: Binary Editor: Pack half bytes and swizzle
Add: Export option for !mediasrc and maps, mapextradata only
Fix: BASIC : Most issues with upper/lowercase toggling are fixed
Enhance: Error message on wrong character count on !media/!mediasrc for charset
Fix: Imported charsets should always have at least 256 chars
Fix: Exporting from MapEditor to charscreen sets color controls properly
Fix: BASIC code, toggle upper/lower case now properly handle string literals
Add: File manager - Little feature, import screen code asm !byte statements to automatically create dir art entries
Add: Map editor, allow export of extra data only
Fix: BASIC Editor, auto-complete BASIC commands also in lower case mode
Fix: Change operator prio of modulus to match division/multiplication. This might break things for people who don't use brackets
WIP: TASM/C64Tass support
Fix: Exporting BASIC file via File Manager now sets the chosen BASIC dialect
Fix: Autodetect assembler type fix did not properly handle comments
Fix: Crash when opening help after help was closed via close all function
Fix issue on late evaluation of relative 16 bit branches/jumps
Fix: Optimize assembler detection (skip comments)
Fix: Same issue with POIncludeMedia
Fix: Exception with !binary "
Fix: Restore cursor position/scroll offset after replace all
Add: Image export to clipboard for charscreen editor
Add pseudo op !be16, !le16, !32, !be32, !le32
Add: Adjust syntax color to currently used CPU and assembler
Add unit test for wrong memory segment combination
Fix: off by one error (writing wrong values if !fill was followed by a one byte gap and then more data)
Fix: Wrapping of tile data export in map editor
Fix: Wrong error message with overlapping segments when using !bank pseudo op
Add: Atari 2600 Samples
Add: Store collapsed/expanded state of projects/folders in Solution Explorer
Fix: DASM . as alternative to *
Add: !cpu type 6502
Fix: DASM settings to work with Atari samples
Fix: Stack Overflow when setting EMPTY SPACE background color to Auto
Fix: Re-add alternative illegal opcodes for 6510
Fix: Forward immediate labels in macros
Fix: no stripping of spaces or REMs when renumbering (requires cleanup)
Fix: Add alternative illegal 6510 opcode axs (alt. to sbx)
Fix: Line spacing and zoom issues in ASM and BASIC editor display

Click here to get it!
26.02.2021 - C64 Studio 6.7
Neue Version 6.7 is up!

Biggest new features: Finally proper scaling support for high DPI (e.g. Surface or UHD) plus support for a few new CPU types.
The syntax of the new mnemonics is oriented on ACME. Now you can build BASIC (V10) and assembler programs for the Mega65.

In Detail:

Fix: BASIC V10, wrong opcodes
Fix: Scaling issue of PETSCII table
Fix: scaling on File Manager toolbar
Add: Ctrl-+/- to zoom in BASIC
Add: Ctrl-A (Select All) for BASIC
Fix Basic V3.5 default start address
Add: CPU opcode docs
Fix: BASIC editor line height now works with custom font sizes
Fix: BASIC syntax coloring properly updates now
Fix: keep spaces after line numbers when renumbering
Add/Fix: Scaling issues now almost all gone
Fix: BASIC coloring issues
Fix: BASIC V10 SIN token
Add: !CPU support for 4502, Mega65
Fix: Basic V10 SIN token was wrong (thanks Heinz!)
Fix: BASIC editor scaling issues
Fix: Charset editor scaling issues (DPI)
Fix: Initial debug memory values are not marked as changed
Add: Default start address for BASIC dialects
Fix: Add "exit" to label file when not debugging (VICE 3.5 GTK leaves the monitor open when passing a label file)
Add: File Manager -> export to BASIC now lists all BASIC dialects
Fix: Scaling issue in BASIC editor
Fix: retarget .NET 3.5 for projects set > 3.5 (while not being needed)
Fix: invalidate memory on DebugGo
Add: Basic V10 dialect file
Fix: On new debug session default auto refresh memory to currently visible memory display
Add: Debugger allows changing of registers, PC, SP and flags
Add: Hide disassembly window when debugger jumps back into owned code
Fix: Clipboard ownage of pasted images
Add: character editor. Allow category reordering
Move Charset categories to control
Fix: Do not remove change marks in memory view by scrolling
Fix: Label file enabling in build chain properties
Fix: Old interface in newer GTK VICEs does not support binary dump anymore
Fix: catching exceptions for every single BASIC dialect file
Fix: Bug in duplicate memory map entries, longer length might have gotten lost
Add: Support for !cpu 65C02 and R65C02
Fix: Address of line update when inserting line breaks
Add: Sprite Editor -> save animation to GIF
Add: Charset editor preview, prefill with white spaces instead of black @s
Fix: Crash when removing breakpoint from non-project file
Add: Triple click selects full line
Add: Doc update for math.sin, math.cos, math.tan
Fix: potential crash in FastColoredTextBox
Fix: potential crash
Add: Support for WDC65C02 processor (!cpu)
Fix: dialect files in test project
Add: Add math.sin/math.cos/math.tan to regular options. Float is casted to int
Fix: Sprite Editor - name change of layer would reset cursor on first char
Fix: BASIC label mode after Dialect addon
Add: Make BASIC tokens externally configurable to allow for new dialects
Fix: Potential swallowed remote debugger command in VICE legacy interface
Add: more emulator shenanigans
Fix: Laser BASIC and BASIC Lightning Tokens
Add: Allow copy of file between projects
Add: Major tiny64 update (added display, cia is wip)
Fix: duplicate label text for character editor (this time for good?)
Fix: Replace selection character count with "character" instead of "bytes"
Fix: no inserting spaces in REM when toggling between label/no label mode
Fix: BASIC toggling label mode now properly uses the set symbol mode
Fix: Fixed mixed up charset/watch tool name
Add: Display unused background in map editor
Fix: Character Editor control, slightly offset pixel detection
Fix: Bug when memory section was not filled with trailing * = ... statement
Fix: Broken binary literal parsing
Fix: Replace Win32 StretchBlt with .NET draw code for Charset Editor Control

Click here to get it!
11.12.2020 - C64 Studio 6.6
New version 6.6 is up:

Add: Support for $01 for VICE binary interface
Add: petcat compatiblity at BASIC file import
Fix: reverted errornous DPI adjusting of dialogs
Add: Alternative spelling of {RGHT}
Fix: Crash with warnings without compile config
Fix: Import of lower case BASIC files
Add: Renaming file hides extension
Add: Add display offset to column in hex display
Add: Partial support for concattenated labels (LABEL##VALUE)
Add: DPI awareness
Fix: Crash if solution was closed and one of the add item buttons was clicked
Fix: Charset screen editor: potential selection crash when going outside
Add: Allow editing of disk name/ID in File Manager
Fix: Display Char number in charseteditor
Add: Hack option to allow .byte/.word additionally
Add: Charset editor, import from BASIC (Hex) Data
add second unit test for virtual segments
Add: Virtual values (!byte ?, !word ?)
Fix: Graphic screen editor: Full Paste button of graphic screen offers size adjustment
Fix: Adjust !byte values also when following a label
Add: Display type of undo as tooltip text
Add: Clear screen option to charscreen editor
Fix: start charset editor with default uppercase charset
Fix: Description of regular letters for BASIC key map setting dialog
Fix: Literal 16bit value watches now default to one byte (not two)
Fix: Multiplying watch entries if you have more than one project in a solution
Add: Copy debug watch lines/values to clipboard
Add: Recalculate !byte, !word, etc. values on right click in assembler editor
Add: Binary display of X, Y, A registers in Debug window
Potential crash fix in Undo after Replace all
Add: Map Editor Up/Down to sort maps
Add more info to kernal.asm
Fix: Potential crash in File Manager when deleting files
Add: BASIC Replace ? with PRINT
Fix: Tooltip text for add new file in File Manager
Add: Show Selection length in BASIC editor (useful for PRINTs)
Fix: Allow Ctrl-I in BASIC
Fix: Crash if deleting folder with content in Solution Explorer
Fix: right pad file name with Shift-Space instead of space on import in File Manager
Add: Support for Simons BASIC
Add: missing response type to VICE debugger for binary interface
Fix: Rename bug when file inside sub folder
Add: DASM incdir directive
Add: !realign pseudo op
Fix: Text screen editor, graphic errors if in selection mode, inserting a floating selection and dragging the mouse
Fix: Renumber in BASIC not working if selection was upside down
Fix: FileManager properly move dir entries with duplicate names
Add: File Manager with PETSCII table
Fix: TLS1.2 hack for .NET 3.5 for update check

Click here to get it!
01.08.2020 - C64 Studio 6.5
New version 6.5 is up:

Fix: Update URL for version check
Fix: Allow {, }, _ as valid keys for BASIC (to access assembly symbols)
Add: Binary Editor - remove nth byte option
Fix: Macro with squiggly braces inside inactive scope would not be properly parsed
Fix: Replace tool list with arrangeditemlist
Add: Allow clone for arranged item lists (sprite editor, grapic screen editor, value table editor, library paths, build chains)
Add: Binary editor, wrap data output (ASM)
Fix: BASIC Renumber modified Ctrl-N in string literals
Add/Fix: Export sprite to BASIC now obeys the wrap-at-x-bytes setting
Fix: Crash when copylinedown is used in bottom most line
Fix: Theming, set BASIC editor fore color to CODE, not CONTROL_TEXT
Fix: Remove "GO" BASIC token once again, messes up syntax coloring for GOSUB and GOTO
Fix: Only auto-add truedrive options for VICE
Add: Auto-Add local baselib path for Kernal.asm
Fix: Tiny theming issue with labels
WIP: Decent sample projects
Tiny cleanup of sample projects, needs major overhaul!
Fix: Rename BASIC line number for exports consistently
Add: !fill expression method
Add: Keybindings for bookmarks
Fix: Scaling bug in sprite editor
Add: Allow font styles
WIP: New binary monitor interface to GTK Vice
Fix: typo in doc
Fix: autodetection for zeropage addressing failed for value $ff (facepalm)
Fix/Add: Allow adding of .chr binary to solution
Fix: Allow breakpoints working with non-project files
Fix: Export to Koala, added missing BG color byte
Fix: Proper wait for executed output during build
Add: Dependencies and symbols from other projects
Add: Charset control in charset screen
Add: Export to binary charset from map project
Fix: charset screen size change only sets modified if it really changes

Click here to get it!
16.06.2020 - Downhill Challenge
A C64 game for the Forum64 & Protovision Game Competition 2017 - Sports.

This game is a nod towards Epyx' Games series of old. Boasting 5 tracks with either Free Style or Slalom or even both categories racing.

Think it's easy? Think again! Arriving at the goal is no easy feat!

Pick your country, your name and off you go! Up to four players can ski it out on your beloved bread bin!

Click here to get the game.
14.06.2020 - Awakening
A C64 game for the Forum 64 Adventure Competition 2015. Finally for download from my homepage.

You are Lucy, a FedUp Excess delivery gal. Your last parcel for today is for a Mr. Jones at TechCorp, Inc.
Deliver it to Mr. Jones and you're done for today!

Click here to get the game.
20.03.2020 - C64 Studio 6.4
New version 6.4 is up:

Fix: Let Black Jack for CBM Prg Studio compile (allow * counter for macros)
Fix: Up text length for binary editor import
Fix: Crash in Charset screen editor when floating selection was placed outside the screen
Fix: Add missing extension to C64Ass.exe (ouch!)
Fix: BASIC shifted characters A-Z, properly place in PETSCII range
Fix: Speedup of symbol transfer after full assembly
Fix: Remove selection borders in char screen after changing mode
Fix BASIC line length check warning
Fix: initial break point set via project properties is not temporary
Add: Macro File, RunFile
Fix: Remove 2049 default setting from new projects
Add: Charscreen import from Marc's PETSCII editor
Add: BASIC source context menu
Add: Partial renumbering of BASIC code
Add: Clone tile for map editor
Add: MediaTool support for map project (currently MAPDATA only)
Fix: !hex pseudo op
Add: media tool map project mapdataasm
Fix: Wrong type inserted in map editor
Fix: true drive icon was showing in wrong state
Fix: Crash in Preferences when no baselib path was added
Fix: Reloaded-documents not set as modified
Add/Fix: Files opened are opened as project members if they're added in there
Add: Support for C64Debugger (passing labels and program)
Add: Map Editor: Delete all selected tiles at once
Fix: Crash when opening file without solution.
Add: Auto-save and -restart with any changes (non blocking shutdown)
Fix: Step into after run to cursor after first auto break point might trigger additional break point adding
Fix: use 0xa871 as intermediate break point (RUN command), so it also works with Inject to RAM
Fix: Default extension for map export as new charscreen
Add: Option for auto toggling BASIC entry mode
Fix: Better error message on wrong method for !mediasrc pseudo op
Add: Export to image for charscreens
Add: option to strip trailing spaces
Fix: exception for marking check in BASIC files
Fix: Length check for BASIC file was off by one
Add: Error marking in BASIC
Add: BASIC strip REM, skip line if empty, but only if not referenced
Fix: Layout restore now works for all dialogs
Add: Close Solution to main menu
Add: Show the exact match in AutoComplete as well (not on top yet)
Add: AutoComplete sorted by relevance
Fix: No popup for completion if a comma is to the left
Fix: No popup if only match is exact search fragment
Fix: Crash on macro insertion by label
Add: label insertion as macro in hex mode (prefix with 0x)
Add: Directly open .ctm files as map projects
Add: Setting for max MRU entry count
Add: character editing in map project
Add: Copy map to image in clipboard
Add: manual "check for update" menu item
Add: Charset shifting to Character Editor
Add: Option to treat warnings as errors

Click here to get it!
31.12.2019 - Project J - A C64 Game in several steps
Back in 2011 I started a tutorial series on how to create a C64 game in several steps. This was originally posted on Retro Remakes, GameDev.Net and Forum64. Since then several updates partially broke the posted series and so I've decided to host it on my own homepage.

This series ran for 100 steps until 2013 and created a full game, which later became Guns'n'Ghosts.

Go here to start the journey!
23.12.2019 - C64 Studio 6.3
New version 6.3 is up, just in time for christmas:

Fix: Shortcut keys in charset and graphic editor only apply on focused editor
Fix: Debugging start address properly used now
Add: Ultimax cartridge support plus special debug behaviour for cart startup racing condition
Add: !hex pseudo op to line up with ACME
Add: Secondary key bindings
Fix: Crash on find all with no open file or selected project
Add: Mediatool support for graphic screen and binary files
Fix: Bitmap export color clashes
Fix: Bug in zone detection (stored zone was used instead of local one)
Add: Binary editor gets upsize (8 to 16 bit)
Add: Display and toggle button for string entry mode
Fix: Hotkey for debug step out was not working
Fix: Token scan for BASIC V2
Fix: Predefines from build chains now really work
Add: BASIC casing button shows current setting
Add: Support for Laser BASIC
Add: Display offset for binary display to help align memory views
Add: Remove all watches
Add: Solution Explorer: highlight one node per project, not one globally
Add: Mark build as dirty if build events are modified
Fix: Unwanted userappdata path usage
Add: File Manager rename file via F2
Fix: BASIC tokens with two byte opcodes
Fix: Exception with invalid regular expression in Find/Replace

Click here to get it!
08.12.2019 - Tuck's Adventures on Meta
Tuck's Adventures on Meta is a remake of a DOS game I made almost 30 years ago.

It is kind of a Metroidvania, you find items which provide access to new areas, or new abilities. There are no enemies, but lots of holes to fall into :)

Tuck is on his way to Vokuhilon to the big snail farm auction. But unfortunately the engine fails and he has to emergency land on Meta. Stranded he now has to find a space ship repair kit (a very rare item!). Help Tuck find his way about and fix up his space ship in time!

Click here to get the game.

Have fun!
23.09.2019 - C64 Studio 6.2
New version 6.2 is up! I try to release with max. 3 months in between. This time it's only small stuff:


Add: WIP support of XVIC and X128 emulators (debugging works)
Fix: Allow fatal errors to still write preprocessed file
Fix: Fatal errors abort error message collecting so no followup errors are shown
Fix: macro with local arguments now work when called from different zones
Add: Tooltip with full file path on tab
Add: BASIC symbol mode replaces with multipliers
Fix: Keyboard shortcut in sprite editor only if focused
Add: BASIC Hex import/export (C128)
Fix: Charset mode toggling in Debug Memory view
Add: BASIC version selection
Add: D84 choice in element properties
Add: Reverse mode to char screen editor
Fix: Major speedup in replace all
Add: GTK Vice detection and repeated debugger connection attempt
Click here to get it!
07.06.2019 - C64 Studio 6.1
C64Studio 6.1 is released:

Fix: PETSCII dialog is now optimized (major speedup)
Add: Auto-Center text in charscreen editor
Fix/Add: Way better PDS support
Fix: Auto correct alpha on syntax coloring settings (the dreaded everything's white problem)
Add: Keyboard shortcuts for mirror/rotate/shift in charset, sprite and graphic screen editor
Fix: BASIC insert/replace now properly inserts/replaces
Fix: BASIC renumber now also renumbers line numbers directly after THEN
Fix: Custom build step uses configured target file name/type
Add: All kernal functions to kernal.asm
Fix: Autocomplete filling would override detailled info
Fix: Properly start empty BASIC file with start address 2049
Fix: Crash in Find/Replace when RangeFromSearchLocation returned null
Fix: Pasting in graphic screen editor now updates editor window
Fix: Sprite editor export/import as .spr properly uses the multi color flag
Fix: Sprite editor deleting also updates editor view
Fix: Copy/Paste selection ranges work again for charset, graphic screen and sprite editor
Fix: Disassembler, export to assembly now does not insert the assembled bytes in front
Fix: Crash if cheap label in front of macro call
Add: Function of graphic screen editor green buttons
Add: WIP of multiple memory views
Add: filewatcher to non-code documents
Add: Toggle endianness in Debug Watch
Add: File watcher messages now collected in one dialog to auto-reload all
Add: External dependencies
Fix: Crash if settings folder was not existing on startup

Click here to get it!
11.03.2019 - C64 Studio 6.0
C64Studio 6.0 is released:

Add: Graphic screen editor paint tools
Add: BASIC editor 80 char pos line
Add: Allow changing of start address for BASIC
Add: Save to File Manager
Add: Real version number to properties/details
Fix: Crash when deleting folder in Solution Explorer
Add: Prepare file opened via context menu on !source PO
Fix: Crash when unknown character encountered
Fix: caret color detection
Add: Support for alternative Debug.Log viewers
Fix: Different post build commands for Win/Unix
Fix: Resource leak in Hex sprite viewer
Fix: Crash in sprite viewer
Fix: Crash in macro viewer without active project
Add: Support for GTK Vice' console window
Fix: BASIC renumber bug (first token after line number went missing)
Add: Opening of base libs via context menu
Fix: Default graphic screen start size 320x200
Add: Debug Views (memory/register) color adjustable

Click here to get it!
15.12.2018 - C64 Studio 5.9
C64Studio 5.9 is released:

Fix: issue where local labels inside bracketed zones were not properly recognized inside macros
Fix: improper token offset during macro call relabeling
Fix: Set default debug start address label (was empty on first creation)
Fix: ifdef issue that was present in ifndef (defines evaluating to zero)
Fix: bug with config values outside 0 to 0xffff which were silently swallowed
Fix: !ifndef also checking if value was not zero
Fix: BASIC, several renumber bugs (on gosub/goto) empty lines were removed {space} was inserted for blanks
Fix: Fixed scoping bug with !zone inside inactive zone
Add: missing BASIC macros, RVS, OFF, SPACE, SPACES, ARROW UP, ARROW LEFT
Fix: Fixed renumber bug for BASIC, when macros were inside string literals
Add: Allow late evaluation of symbols in !basic pseudo op
Add: Added support for several statements for !basic pseudo op
Add: theming shenanigans (new color entry "control background"), should allow for "dark themes"
Fix: Fixed wrong label zone info (local line index was not set properly) for labels in lines with separating colons
Add: Allowed debug start address setting per config instead of global Allow debug start address also to use a label
Fix: Fixed early evaluation of ifndef inside macros
Fix: allow negative values automatically
Fix: Disable "unused label" message for local labels inside a !for loop
Add: added missing petcat macros (swlc, swuc, ensh, dish)
Fix: Fixed bug in local label uniquification inside loops.
Fix: Fixed potential cross-thread-invocation of method
Add: grid for map editor
Fix: Fixed several sprite editor issues (off by one on sprite index, layer re-sorting/removing was not properly saved)
Add: added jump to line
Fix: Fixed errornous collapsing of - with literal number when a subtraction was intended
Fix: Fixed wrong duplicate Y mapping for BASIC in english defaults
Fix: Fixed int +/- off by one edge case
Fix: Fixed file not properly opening on dragging drop
Fix: Allow emulator run without productversion (would bail before)
Fix: Outline sorting totally borked, labels/constants were not added in their zone depending on sorting
Fix: Potentially fixed Compyx' crash problem
Fix: Fixed line separator issue, separators where fused into labels
Fix: Fixed !addr scope check if inside inactive scope

Click here to get it!
20.11.2018 - Get 'em Good
Get 'em Good is a remake of a C64 game called Get 'em DX. It's a mixture of Pacman, a shooter and strategic extra usage.
Clear every screen of all dots. Be sure to fight back enemies, as they drop nice extras. Pickup 9 of a kind to activate a particular powerup. Once all dots are collected grab the key and unlock the exit!
Careful though, the enemies will get faster and tougher as the stages advance. So you have to be on your toes and be sure to grab enough powerups to keep up with them.

Randomized stages allow for high replayability as no two games are alike! Play alone or team up. Both players play with one score and one pool of lives. The one who activates an powerup is the only one to receive it though.

Click here to get the game.
06.09.2018 - C64 Studio 5.8
C64Studio 5.8 is released:

Add: Reload functionality for disassembler
Fix: Over zealous check on compiled file > $ffff
Fix: Import of Charpad file
Fix: Missing ASM settings in settings dialog restored
Add: Allow tabs with more than 9 spaces
Fix: Bug in non 40x25 sized char screens
Add: Line address display
Add: Context menu to jump to memory view from label
Add: Proper support for !addr pseudo op
Add: XOR as operator
Add: Now line separators (:) work properly
Add: Sample projects to release folder
Add/Fix: BASIC editor entry now does normal keyboard for normal entry, only positional mode in string enter mode
Add: Separated MRU in projects/files
Add: Import from ASM/BASIC to sprite editor
Fix: Memory block output display for BASIC
Fix: Running BASIC files with debugging enabled
Fix: Copy/Paste for Find/Replace
Add: GMOD2 cartridge support
Fix: Bug in macro evaluation, else if was evaluated
Add: Delta values in value table
Add: Set default key binding if no binding is set
Add: Allow reordering of tools
Add: BASIC macro multiplicator {4 down} now works
Fix: Totally broken if else chains
Fix: Endless loop if macro calls itself

Click here to get it!
25.06.2018 - HitBlock Deluxe 2.3
A small feature update for HitBlock Deluxe:

Since the last version didn't work anymore on Windows XP I've fixed that particular problem. Thanks on for testing, you know who you are!

A big thanks go out to all fans who still build and upload sets!

Have fun!

Click here to get the game.
16.06.2018 - Iron Willy
Iron Willy is a commercial advertisign game from 1997. It was written for the DVS - Deutscher Verband für Schweißen und verwandte Verfahren e.V. (http://www.die-verbindungs-spezialisten.de via the DVS Media GmbH.

This DOS game is one of my favourite projects and was created with several great gals and guys and lots of love. As a bonus the speech is fully functional! Due to the market back then it's only available in german though.

This packet is available for download with kind permission of the DVS Media GmbH.

The download contains the DOS emulator DOS-Box, to start the game simply double click the batch file "Iron Willy.bat".

The game itself is an adventure in 3 acts, an pure adventure part, a puzzle part with lots of welding and a short action part near the end.

Have fun!

Click here to get it!
25.05.2018 - C64 Studio 5.7
C64Studio 5.7 is released:

Fix: easyflash, RGCD and magic desk cart generation was borked
Add: BASIC upper/lowercase toggle
Add: Library paths
Fix: Bug in !media for graphicscreen not being full width
Add: Simple up to date check
Fix: Unfolding of folded blocks during compiling
Add: Enhanced disassembly and preprocessed file output
Fix: Late breakpoints not working at all
Fix: several bugs in loops inside macros, nested macros
Fix: D64/D81 disk image BAM check for free space
Add: Graphic screen editor allows export to Koala
Fix: Binary import for charset screen if color bytes are > 15
Fix: Set filename in container media to outer filename (not HURZ anymore)
Add: Grid in charset screen editor
Add: Import charset and charset screen from assembly
Add: Key binding for collapsing/expaning all folded blocks
Add: Export to charset screen from map editor
Fix: Local labels in macros were not properly localized
Add: Option to move range of charset in charset screen editor with automatic screen adjustment
Add: Override charset display mode in charset screen editor

Click here to get it!
12.03.2018 - Fan made manual for Joe Gunn
Now to something completely different:

A real fan sat down and created his own manual for Joe Gunn. The manual comes with hints towards the first puzzle, is provided as PDF and really shows it was made with passion.
Therefor I'm putting the file up for download (with kind permission by the author, Andy Haywood) from here.

Maybe the chance to undust Joe Gunn once more? ;)

Find the manual and the game here.
27.02.2018 - C64 Studio 5.6
C64Studio 5.6 is released:

Fix: Macro source info was using file name at calling location, not of the macro source location
Fix: Fixed loading bug in ValueTableEditor, table with values was refilled but automatically cleared when loading tables without formula
Add: making !media accept startindex/count optionally for value tables
Fix: fixed source export of map editor column by column.
Add: Added MAP_DATA binary export to MapEditor also fixed row by row and column by column where it was the wrong way around
Add: Enhanced !basic pseudo op to allow line number and text comment
Add: Added text entry mode for char screen designer
Add: Added delta info to relative-jump-too-far
Fix: Corrected stupid bug in !basic pseudo op, pointer to basic file end was totally wrong
Add: Enabled including of assembly symbols in BASIC files (and subsequently debugging the called assembly)
Add: BASIC macros now allow hex values (prefixed with $)
Fix: Fixed autocomplete for enabled tabs (hopefully not breaking everything else with tabs)
Add: support for V5 of charpad ctm files
Add: a include map sample project with charset
Add: added binary editor to "Window" menu as well
Fix: save all now also saves documents which are not part of the solution
Add: Added value table editor to Window menu as well
Fix: selection highlighting now also works in BASIC
Fix: added missing BASIC macro symbols
Fix: total rewrite of syntax coloring for BASIC
Add: double click selection in BASIC now selects the token beneath
Fix: Fixed operator precedence, hi-/lo-byte operators had lower prio than comparison
Fix: Fixed renumber issue: Non-existing target line numbers were set to zero, now they stay unchanged
Fix: BASIC: Renumber does not mess up spaces anymore
BASIC: Renumbering does not at new line at the end
BASIC: Renumbering does not mess up control codes
Fix: Importing image in charset editor now used the import dialog.
Import dialog checks does not bitch about hires chars anymore if they have a valid custom color
Fix: Fixed crash when shortcutkeys in toolbarstrip doesn't like the short cut
Fix: Shortcut tooltips are now adjusted when app state changes (debug toolbar shortcuts)
Add: Option to hide auto complete
Add: Experimental auto-adjusting of moved symbols (editing will move symbol infos accordingly)
Add: Added export for charscreen projects
Add: Made miniview toggle-able via context menu
Add: added spritepad support (*.spd), Importing in sprite editor and reading via !media
Add: better color selection for manual drawing in graphic screen editor

Click here to get it!
31.12.2017 - Gamedev.Net Compo
GameDev.Net has new small compos. For the first, "Arcade", I've unearthed Birdie again and created a small game with boss. For the 3rd there's a Missile Command clone.

Have fun!

Click for Birdie's Revenge and/or GD Missile Command to get the game.
20.12.2017 - C64 Studio 5.5
C64Studio 5.5 is released:

Add: Value Table editor
Fix: dc.b for PDS assembler
Add: Koala import support courtesy SouIstealer
Add: Cheap local labels
Add: Charscreen editor now has char/color only options
Add: Debug Memory allows toggling upper/lower case in PETSCII view
Fix: Crash if line number in search out of bounds
Add: Shortcuts displayed on toolbar/menu, courtesy SouIstealer
Add: Missing exchange color options for charsets/sprites plus undo
Fix: Code ordering for nested macros could get off by one
Add: Ctrl-H and Ctrl-N now properly "compiled" for BASIC editor
Fix: Potential endless loop in find/search

Click here to get it!
24.10.2017 - C64 Studio 5.4
C64Studio 5.4 is released, a heap of changes and fixes:

Add: Assembler system label ASSEMBLER_C64STUDIO
Fix: Crash in "import file" for text screen editor without solution
Add: Better error marking in code
Fix: Branches in zero page now assemble
Add: Binary export "To BASIC" now supports line start and delta
Add: Export for map data from selection now selects all if no selection exists on the map
Fix: Export in map editor now only adds prefix if selected
Add: Missing undo for default charsets in charset editor
Add: Delete option to Media Manager
Fix: Register display for $01 (off by one error)
Fix: Map project now properly builds charset selector from loaded charset
Add: BASIC macro variants for "gray" with a and numeric PETSCII {147} equals clrscr
Add: tiledata option to !mediasrc pseudo op
Fix: crash bug in BASIC compiler
Fix: Panels activate now without stealing focus, updates .NET framework to 3.5 (for latest DockPanelSuite)
Add: Syntax coloring updates in current line right away (instead of delayed as the rest of the file)
Add: Direct paint option for tiles in map editor
Add: More missing undo steps for map editor
Add: Export to BASIC to sprite and graphic screen editor
Fix: invalidoperation bug in MC export
Add: Manual color mapping in graphic screen editor
Fix: Search string not found it at very end of file
Add: Sector error info support for D64/D81 to File Manager
Fix: Crash in find next when target document was not open or previously closed
Fix: No error if opcode with immediate addressing and late evaluation was out of bounds
Add: Additional output of start address and size after successful compile
Add: Changed tab support to also work without TabsAllowed enabled
Fix: Removed "apply functionality" in tool settings
Add: Portable mode (has to be chosen once in settings dialog)

Click here to get it!
19.08.2017 - Assassins'r'Us
A new one for PC. There was another compo on Gamedev.net, Week of Awesome V.

This ended in a little 3d climb/sneak game named Assassins'r'Us.

Find the game here.
19.08.2017 - C64 Studio 5.3
C64Studio 5.3 is released:

Add: Intellisense now shows entries which contain the typed string instead of only starting with
Fix: Mediatool and Mediamanager paths are now properly in apostrophes for paths with spaces
Add: Added debugger interface to decouple VICE remote debugger
Add: simple emulator framework (capable of running up to the BASIC startup screen)
Add: Watches can now be moved up/down via context menu
Fix: !if inside !macros didn't work properly
Fix: Bug in watches due to VICEs binary mem dump when only one byte is wanted
Add: Undo for default upper/lower case charsets in charset screen
Add: Custom colors for sprite/charset display in memory view
Fix: Uncommenting now works with mixed tabs/spaces

Click here to get it!
30.05.2017 - C64 Studio 5.2
C64Studio 5.2 is released:

Fix: Crash if "rebuild" with non project was clicked in toolbar
Fix: 40 track .d64 images can now be opened in File Manager
Add/Fix: Background worker to speed up general behaviour (switching docs, etc.)
Fix: Proper support for VICE 3.1
Add: 1bit image import
Add: quick hacked CBMPrgStudio support
Fix: Fixed bug in !pet, @ was compiled to $00 instead of $40 (increases ACME compatiblity)
Fix: Allow key mapped actions to work even if no document is currently active

Click here to get it!
27.02.2017 - C64 Studio 5.1b
New Version 5.1b:

Add: Action to jump to next warning/error message
Add: Support for VICE 3.0 remote debugger, now works with binary mem dump => way faster memory reads!
Add/Fix: Total rewrite of BASIC key mapping, now it should do what's on the tin.
Add/Fix: Replace all now works with selection, open documents and whole solution
Add: !media supports spritedata for sprite files
Fix: Build chain dependency building properly now
Fix: Random crash at !macro with expression parameter replacing
Fix: BASIC label mode could mess up if commands were used following ON GOTO,GOSUB
Fix: Several crashes with drag & drop in Solution Explorer

Click here to get it!
07.01.2017 - HitBlock Deluxe 1.9
Some new features result in version 1.9.

The editor has a new tile fill mode. As new feature block groups can be copied and pasted for faster reuse.

A big thanks go out to all fans who still build and upload sets!

Have fun!

Click here to get the game.
28.08.2016 - Super Putin Bear Rider
Ok Comrades,

It seems Mother Russia is falling behind in the arcade stakes. So this must be rectified immediately. So I have had a note from a Mr V. Putin saying he needs your input.

Now being Russia they dont want flashy graphics and that ... See Tetris none of that high resolution stuff.

Make Russia great again with such games as Tsar Wars, Hunt for Pink Oktober and such other great games...


Thus the comrades from Retro Remakes let us know, and I followed their call.
My entry, "Super Putin Bear Rider".


Have fun!

Click here to get the game.
28.08.2016 - Forbidden City
A little game written for the Gamedev.Net competition, Forbidden City.

Lost in ancient ruins an explorer tries to escape. His only weapon is his trusty oil lamp. Can he escape alive?

Have fun!

Click here to get the game.
06.07.2016 - C64 Studio 4.8
New Features:

Add: Highlight of other occurrances of current selected text
Add: Display of memory content optionally as sprites/chars
Add: Exchange colors methods to sprite editor
Fix: Key mapping for BASIC should now be really functional
Fix: Pi constant for BASIC was mapped to wrong value
Fix: Lots of smaller fixes and added errors for compilation and opcode detection

Click here to get it!
08.05.2016 - C64 Studio 4.7
New Features:

Add: Label file for VICE (run and debug mode)
Add: Outline allows for showing/hiding local/shortcut labels
Add: BASIC - Short cut of commands automatically replaced with full command
Add: !macros now also work with {} brackets similar to ACME
Add: Code folding, also saved
Add: MediaTool for simple pre/post build processing


Click here to get it!
30.04.2015 - HitBlock Deluxe 1.8c
Because of a small bug (control description for player 2 was off) here's a mini update.
As a kind of bonus there are three new achievements.

A huge thanks go to the people still creating and uploading new sets!
Have fun!

Click here to get the game.
21.02.2016 - C64 Studio 4.6
New Features:

Add: Byte and cycle display in left border
Add: Fastscroll display on the right border
Add: Change marker on left border
Add: Group modification of selected chars in charset editor
Add: Segments now build properly
Fix: Display memory view with Commodore font
Add: Check for HiRes bitmap mode in graphic editor
Fix: Several bugs in import dialog format checks

Click here to get it!
09.12.2015 - C64 Studio 4.5b
New Features:

Fix: Search/replace with tabs enabled now places selection properly
Fix: Color preferences now really don't mess up the settings anymore
Add: Sprite Preview now allows expand h/v
Add: Charset can clear selected chars
Add: Enhanced Character Mode (ECM) in charset, charset screen and map editor (not for paste detection yet though)
Add: !addr/!address as pseudo pseudo ops for ACME compatibility (they are ignored for now and do not trigger a "unknown pseudo op" warning anymore)

Click here to get it!
02.10.2015 - C64 Studio 4.4
New Version 4.4:

Fix: Import of 4-bit images now works
Fix: symbols are now distributed to files in sub folders correctly
Add: Direct calculation to Calculator (allows all variants just like in assembly)
Add: Mem-Dump update put in idle queue (debug memory view now scrolls smoothly), downside, update takes a bit
Add: Open last session as option
Add: Setting colors, keybinding, fonts to defaults per button
Add: Tool Windows visibility is now saved for edit and debug perspectives


Nothing essential changes, lots of smaller features and bug fixes.

Click here to get it!
20.08.2015 - Bunny Hop
A new little game, Bunny Hop!

Gather all carrots, but you may have to bring sacrifices.

Have fun!

Click here to get the game.
02.08.2015 - HitBlock Deluxe 1.8
Here we are with a new version, a few new features and bug fixes:

Thanks to some feedback I was able to fix a bug when testing duel sets.
Also now there's a restart level key, defaulting to R.
Level sets may now be renamed from the level selection screen, simply click on the set property button.

Have fun!

Click here to get the game.
24.07.2015 - C64 Studio 4.3
New Features:

Fix: Colors on startup with new settings are now set to sensible values
Fix: Replaced Scintilla in most places with a pure .NET control. A big step towards better cross platform. Also better syntax coloring
Fix: !ifs inside macro definitions now work
Fix: Big speed up on preparsing when opening multi file projects

Click here to get it!
04.06.2015 - C64 Studio 4.2
New Features:

Fix: Import File in Media Manager now refreshes the file view
Fix: Nested for loops now really work as intended
Fix: Crash with combined binary complements
Fix: Bitmap export now properly uses actual size (not forced to 320x200)
Fix: Crash yet again in projectless mode (using files without project/solution)
Add: !BASIC pseudo op
Add: Sprite editor effects (shift, rotate, mirror, etc.) now work on whole selection
Add: Undo for charset and graphic screens
Add. Graphic screen now directly resizable

Click here to get it!
01.05.2015 - C64 Studio 4.1
New Features:

Add: alternative BG color to map editor
Add: True drive toggleable
Add: Emulator choice
Add: Undo for map editor, charset editor, sprite editor
Fix: Easyflash creation would crash for files bigger than 65536 bytes
Fix: Way better PETSCII table dialog
Fix: Set tiles could visually disappear when changing to other tool (but were actually set)
Fix: Dependency during chained build now also rebuilds dependant element if it has been rebuilt during the same build cycle

Click here to get it!
16.02.2015 - C64 Studio 4.0
New Features:

Fix: Several crashes with out of bounds selection in charset and charset screen editor
Fix: Several crashes when pasting out of bounds in sprite and charset editor
Fix: Loops nested in macros now work properly
Fix: PETSCII Table now works on single click
Fix: BASIC toggling between label/non label mode doesn't add spaces everywhere
Fix: BASIC macros now work case insensitive
Fix: BASIC source fonts correctly use for every part
Add: DASM pseudo op ALIGN
Add: alternative multicolors in map editor
Add: Proper creation of project and non-project documents
Add: BASIC files compile file name default to file name plus .prg
Add: Color exchange for charsets
Add: Allow BASIC font to be different than C64 font

Click here to get it!
20.01.2015 - HitBlock Deluxe 1.7
I'm currently playing every single set and see if it's solvable. You may notice that some sets had updates in November, some in January. I'm about half way through, so expect a few more updates sets.

And unfortunately a few new bug fixes:

Major one: I re-added a few known behaviour bugs, which some user level sets relied upon. Now all sets should be solvable again.
Once you win a set you should no be able to return to the main menu.
No more crashes in levels with many objects.
Speedup for levels with many objects
Speedup for the level selection screen, huge levels caused quite a slowdown for the preview.

Have fun!

Click here to get the game.
25.11.2014 - C64 Studio 3.9
New Features:

Add: Tools (rect, box, selection, fill) for charset screen editor
Add: Tools (rect, box, selection, fill) for map editor
Add: Store/show comment info for labels, display in tooltip (continuous and after line comments are considered)
Add: Newer Scintilla control
Add: Better disassembler, now allows to modify binary, jump addresses and save/load project settings
Fix: Crash when "find all" in non opened files was used
Fix: Run to cursor from context menu could use wrong address
Fix: Exporting graphic screen into existing charscreen project did not honour multicolor setting
Fix: Moving tiles up/down in map editor could mess up tile indices in editor
Fix: Pseudo op !CT could modify previously used custom conv table

Click here to get it!
02.11.2014 - HitBlock Deluxe 1.6
And yet another bug fix:

Fixed a crash in a user level with custom script.
Additionally the short cuts to modify the game difficulty on the fly did not work quite right.
There's a new extra easy difficulty setting for those extra mean stages.
With the proper short cut keys the game difficulty can be changed while playing, makes beating those nasty stages easier.

Some user levels were unsolvable, because they either used accidental features which I fixed; or they really were broken. These features are restored (like moving boxes over one way blocks), other stages have been adjusted.

Have fun!

Click here to get the game.
01.10.2014 - Building Blocks
A little game for the Gamedev.net Week of Awesome II competition, Theme "Toys are alive!"

Help the toy kingdom! Guide the tin soldiers to their exits. Several building blocks are at your disposal. 10 stages come with the game, an editor is inside to create more puzzles.

Find the game here.
01.10.2014 - C64 Studio 3.8
New Features:

Fix: Comments with non ASCII characters could break macro insertion
Fix: Several DASM pseudo ops have been added and/or fixed
Fix: Adding new item could overwrite existing file
Fix: !error, !warn and !message pseudo op now properly evaluate expressions as text
Fix: Dependencies can now be compiled without opening the file
Fix: Running external commands with spaces in path now finally really works (ouch!)
Fix: Import of paletted images now works (didn't show up in the preview dialog)
Add: Symbols/tokens of dependencies and included files are now also updated after successful compile
Add: !warn pseudo op
Add: binary not operator (!)
Add: Methods CHARVERT, COLORVERT, CHARCOLORVERT, COLORCHARVERT, CHARSET to !media and !mediasrc for character screen projects
Add: Tab Context menu to close, or close all but this
01.09.2014 - Ludum Dare #30 - Cable Guy
30th Ludum Dare: Theme Connected Worlds:

A little action puzzle game. Connect planets with a cable for better interner access. Cables must not be crossed!

The game plus (ugly) code can be found here.
18.08.2014 - HitBlock Deluxe 1.5
A Bug!

Just as written by Jörn HitBlock Deluxe 1.5 crashes during start if the PC doesn't have a sound card or no speakers attached.

Please get the new download to have the problem fixed.

I apologize!
13.08.2014 - HitBlock Deluxe 1.5
A big Thank You goes out to kuhhirte for telling me a few (a lot) bugs. Mostly it was hitting high scores.

The setup will update an older installation, no settings or levels will get lost!

Here's the game.

Sorry, and have fun!
05.08.2014 - C64 Studio 3.7
New Features:

Fix: Charpad .ctm import could have wrong colours
Add: Dependencies allow to include symbols (useful for multiparters)
Add: Add existing item asks to copy file if not inside project folder
Add: Better range export for sprites
Add: Symbol import for dependencies
Fix: !media did not work right for spritesets
Fix: potential hang with !for pseudo op if step values did not add up to end value exactly
18.06.2014 - C64 Studio 3.6
Here's the new version 3.6:

Add: Extra data per map in map editor
Add: License information
Add: Finally, IDE layout saving
Add: !convtab, !ct allows now spreading custom mappings over several lines
Add: Charpad .ctm import (charset and map editor)
Add: !media and !mediasrc pseudo op (direct or assembly import of charset/spriteset/screens/maps)
Fix: Several bugs in map editor (only last map saved, update name)
Fix: Pseudo breakpoints (Ctrl-F10) would only work twice
Fix: Import existing file in sub folder would not properly build file hierarchy
Doc: Added !RAW
15.05.2014 - C64 Studio 3.5
And the new version 3.5 is up:

Add: BASIC renumber function
Add: !PET pseudo op
Add: elseif for !if, } else { pseudo op
Add: !TRACE pseudo op
Add: Watches are saved/restored with a solution
Add: Ctrl-A works now in export assembly controls
Add: Preliminary graphic import dialog (not fully functional yet)
Add: range and block selection in sprite/charset editor (Shift-Click = range, Alt-Click = block)
Fix: Expression evaluator could miscalculate when both division and multiplication were in an expression without parenthesis
18.04.2014 - Sorting things
Cleaned up the homepage a bit and added entries for some more C64 games.

New entries are Soulless, Guns'n'Ghosts and Get ´em DX.

The C64 page is here.
14.03.2014 - Granny Cross and Dawn
And yet another 50 cassette games compo at Retro Remakes. Create at least 50 crap games. My entry: Granny Cross

At its heart it's a Frogger variant. Granny must reach the other side without getting killed by traffic. I personally never managed to do so. If you do, please be not disappointed. :)

The game can be found here.


In other news I'm working on a Rogue like named Dawn. Base is a nifty graphic tile set. The game will try to combine Final Fantasy strategic fights with Rogue tactics. A WIP thread can be found at TIGSource
HitBlock Deluxe 1.4
And unfortunately yet another bug fix release.

Levels with a few hundred enemies would bog down the computer
Followers can be escaped by keeping to walls on the left
The global level set list can now be sorted by clicking on the header
Bug fix for "The lost Mazes - level 5"

Another huge Thank You! for the feedback!

Click here to get the game.
21.01.2014 - C64 Studio 3.4
Fix: Copy/Paste for BASIC
Fix: local labels in macros
Fix: Replace all in selections
Fix: Keyboard shortcuts mode based
Add: Commenting/Uncommenting selection
Add: Solutions, support for more than one project
Add: Folders in solutions/projects
Add: Included aay64 documentation
Add: Context help (currently only for opcodes)
HitBlock Deluxe 1.2
And here's the next bigger bug fix release.

Uploading bigger sets didn't work
On some notebooks fullscreen would not work
No more blocking delete-level dialog in the editor
Short cuts in the editor

And another huge Thank You! for the feedback!

Click here to get the game.
HitBlock Deluxe 1.1
Looks like I was too fast. Here's the first bug fixes:

-color thieves now block again
-teleports work as previous
-done and exit blocks work as previous

Simply re-download the setup and install over the old version. All your settings, achievements and scores will stay intact.

Thanks again for telling me about the mistakes!


Click here to get the game.
HitBlock Deluxe
Yes! Finally! You've waited long enough!

Here comes HitBlock Deluxe, the completely overhauled version.

Click here to get the game.

Since some features were added last minute please let me know if you run into any issues.

Have fun!
28.11.2013 - C64 Studio 3.3
Add: Tile map editor
Add: Ignore warning settings
Add: Modifiable constants (instead of redefinition error)
Add: Way better PDS and a little better DASM support
Fix: overlapping segments are now properly written to the final result
Fix: Temporary breakpoint did not work, if a store breakpoint was set
Fix: Find in selection
Fix: Crash in Find/Replace
03.11.2013 - News
I hope nobody got scared by the Donate button on the menu bar.

Nobody should feel forced to anything. Still, there are some costs for hosting the site and also creating new games. If you want to support new development, I'd be really happy and thankful.

And don't worry, everything is and will stay free!



In other news HitBlock is perfectly stable. The last touches are set to new stages, a few new features and most of all, compatibility to older stages. All existing stages from the online level database will work fine!

22.10.2013 - C64 Studio 3.1
Add: Add item to project asks for filename upfront
Fix: Pasting image in graphic editor does not check for validity
Add: Binary editor (File->New->Binary Editor)
Fix: Deleting live breakpoints while in broken state might delete wrong breakpoint
Add: Better PDS assembler support, DH, DL, CBM, EQU, proper local labels
Fix: Major speedup on longer warning/error list
Fix: Media Manager: Rewrote file handling (load address was getting messed up again)
Fix: Assembler type auto detect now really working
04.10.2013 - News
And the work never ends: HitBlock' GUI is technically done but there's lots of gameplay TODOs left.
Esp. stages for the new game modes. And I want to double check with older level sets so they're still solvable.
Plus the levels with the tight gap should get playable again.
13.09.2013 - C64 Studio 3.1
Fix: Read Only displays (Output) are now really read only
Fix: Search All had off by one line numbers
Fix: Replace all could run into endless loops if the replaced text contained the search text
Add: Search All now brings search result list to foreground
Add: Search All now shows proper line numbers for currently closed documents
Add: Debugger now jumps to disassembly if cpu pointer is not in code
31.08.2013 - The Day Magic Died
Und Ludum Dare #27!

The theme: 10 seconds

The magic apocalypse happened. A magic rift is tearing the world apart in ten seconds. The only way to avoid this
is to get to the magic source and repair it. But you've only got 10 seconds...
31.08.2013 - Human Roundup
Human Roundup was written for a little inofficial competition at Gamedev.Net.

What if dinosaurs weren't extinct?

Then they would herd humans! Drive your herd into their designated goals :)


09.08.2013 - C64 Studio 3.0
Fix: Saving element outside project path doesn't crash anymore
Fix: Complete rebuild of BASIC tokenizer according to C64 kernal
Add: Support for store/load/exec breakpoint types
Add: Focus now shifts to Emulator/IDE during debugging depending on state
Add: Find/Replace dialog of Scintilla replaced by self built dialog, now allows search in file and properly holds search/replace history (may be buggy)
Add: Button to force hires/multicolor on all characters in Charset Editor
01.08.2013 - News
Nothing spectacular this round, but it's an update!

HitBlock is going strong GUI wise, and a lot of testing is required now. There are still quite a few bugs hidden away.

In a short time a new puzzle game should be available. I had planned it for this update but I just wasn't satisfied with the overall look.
30.06.2013 - News
As promised here's the first of the more regular updates.

Currently I'm working on HitBlock Deluxe for PC and Hyperion for C64.

Since I'm also working over the uploaded level database I'd be happy to hear your thoughts. A new feature will be a download count. Maybe also level voting but only if I can keep misuse down.

Hyperion will be a metroid like game with scrolling, lots of aliens and a dark background story. To see a few mockups head over to Lemon64.
C64 Studio 2.9
Add: Build Macros ConfigName and ProjectPath
Add: Command line tool MediaManager
Add: Renaming files in File Manager
Add: !for macro
Add: !macro macro
Fix: Disassembler would abort if jumps were out of bounds, relative addresses were calculated wrong
Fix: lo/hi-byte operator now works properly also inside an expression
Fix: Exception when !source-ing empty file
Fix: Adding Watch of local label now works

Breaking Change:
Fixing the lo/hi-byte operator now makes expression like # In case of doubt add paranthesis! #<( buff + $20 ) or !byte <( a + b )


Server moved
The provider change is done, the site has moved.

Now the recurring outages and being-hacked should be a thing of the past.

Plus: There will be more and more regular updates. Not every single one will have a download though :)
Get ´em DX
HitBlock is making good progress however it won't be done by end of this year.

On the other hand another C64 project is done, Get ´em DX. It's a polished version of the original game from 2011. This time with spruced up graphics and real music and sound effects.

A free download and also buyable media versions for fans and lovers of good old games can be found here or at RGCD.
C64 Studio 2.4
A bunch of new features and bug fixes result in C64Studio 2.4:

23.09.2012 - 2.4:

Changed ASM parser, now checks for * inside !IF work
Fixed saving of charset export file name
Proper behaviour for files saved outside of project folder
Enabled watches for ,x and ,y (needs to be selected)
Fixed Basic bugs: * was resulting in @, PRINTX was not recognized as PRINT
Fixed asm bugs: 3 digit hex numbers were treates as single byte
Fixed crash for properties of new Basic files that were not saved yet
Syntax Coloring customizable (in certain limits)
Grid in sprite/charset editor
Copy/Paste in sprite/charset editor now doesn't care about image size
PETSCII character table

Soulless, a 3d puzzle WIP and more
It's way too long without an entry.

On 1st of July Soulless for C64 was released. It can actually bought in two web shops as tape, disk, cartridge or digital download. Poster and companion CD are available as well. Take a look at Psytronik or RGCD :)


Also, since it was asked for in the guest book, find a very very work in progress of a 3d puzzle game over here.
LD #23: It's a Tiny World
10th anniversary of Ludum Dare!

A little rogue like. Fight monsters, earn experience, grow stronger to finally beat the mighty beast.

Find the game here.
It's christmas time!
Finally a new entry. Children need a lot of time :)

It's a little simple christmas game for the smaller. Santa brought a few presents to the wrong houses and Rudolph has to sort it out. Land carefully and deliver presents to their rightful owner.

You can't really crash, but lose a lot of reindeers.

Find the game here.

Merry christmas too all out there!
LD #20: The This Quest
And Ludum Dare struck again!

This time #20 with the theme "It's dangerous to go alone, take this!"

Not really innovative a little Zelda clone was created. The game is rather short, as consolidation there's an editor and even some enemies.

Find the game here.
The experiment experiment #3
To get things going again:

An unfinished 3d pacman game. Get the game here.
Merry Christmas
Christmas is nearly there, the super markets are preparing for Easter. Christmas is in the air.

Here's a little present. Not a real game, just a small fun toy. Decorate the tree! Listen to the music! And torch the decoration.

Find the toy here.
Laser Light
That extra brain food!

A little bit older, fixed up and made ready. It's a funny little puzzle game with editor. To download go this way.
Can't stop myself
And yet again distracted by a challenge!

This time it's a complete game, rather short though.

Imagine a 3d world, folded into a plane. And now, fold at a different spot. This makes it possible to access all kinds of short cuts. Difficult to describe, just give it a try, right here.
The experiment experiment #2
A long long time ago I tried to start the experiment experiment. It worked for one entry :)

To get things going again here's the download to an older experiment, Gyroscope Plus.

To get the download and more info go here.
C64, Penultimate Fantasy
And finally a new game. For the C64.

This was my entry for the Forum64 Basic competition. It's a little Final Fantasy clone and might even be fun to play!

Get the game here.
GDC7 13.04.2010
I couldn't resist again: GDC 3h VII.
Write a game to a specific theme in 3 hours. This time a puzzle game with the theme "spring". Result is a nice little game that even is not completely easy!

In other news HitBlock Deluxe is progressing quite well.

Find the game here.
Love Shift
A little late for valentine's day, a little game inspired by Night Shift.

Earn money in the chocolate heart factory. Maintain the big machine, keep it going and produce the required number of packaged chocolate hearts. Jump back and forth and repair the broken parts which mess up the production.

Find the game here.
News 10.01.2010
And finally a real update!

I couldn't resist participating in yet another programming competition. The result is a fine little game over here.
HitBlock Final for Windows 7
Sorry guys, still not the finished version of Deluxe.

While toying with Windows 7 I noticed that the setup doesn't work right. I've worked it over and it should do its job now.

Find the new Setup here.

HitBlock Final fixed
Alas, this is not yet the new bigger better version. Since a magazine asked I've upgraded the old code base for HitBlock Final.

This version doesn't ship with all sets predownloaded, it works fine with Vista (and probably Windows 7) and also received a few bugfixes.

Due to the changes this version can not be installed as update of a previous HitBlock installation.

More about it here.

News 03.10.2009
It's been quite some time since the last update!

After moving house I plan to speed up development again. Let's start with a sad little excuse for a game, once more for Ludum Dare!

Find more about it here.
News 13.06.2009
And now to something completely different:

Since my interest in C# and also SilverLight I participated in yet another programming competition. The following game resulted.

Requires SilverLight 2, a browser plugin based on .NET, available for common browsers and OSes.


So hurry up into the SilverLight department!
News 22.04.2009
I've gotten sidetracked by various projects as usual. A lot has been touched and tested. One result

Ludum Dare #14: Doom Runner

More over here.

Since i borked it last time the download link for XOrbit is now available.
News 05.03.2009
A little update for HitBlock Deluxe.

The cooperative 2 player mode is working, the whole GUI stuff is missing ;)

And part 2 of the experiment experiment:

XOrbit. Since its WIP it's pretty rough around the edges. Try the "Nasty Puzzle" mode for a little hectic.

More about it here.
News 14.02.2009
Hi there,

While cleaning up behind the old stuff box in the cellar i found a few gems under heaps of dust. For one, there's my first version of HitBlock for DOS, as well as a few other old games, now conveniently sorted in Other Programs.

In other news the work on HitBlock Deluxe is commencing nicely. I'm getting in the working mood again.

Have fun!
Joe Gunn published!
Finally Joe Gunn is out for sale!

For lovers of the good old breadbin: Joe Gunn is available on tape. The game is the same, there is a little extra for buyers included though.

The shop is here.

The game is still available as emulator file for free over here.