#ifndef LD_TYPES_H
#define LD_TYPES_H


namespace LD
{
  enum TextureTypes
  {
    TEX_METAL_BACKGROUND,
    TEX_PLAYER_1,
    TEX_PLAYER_2,
    TEX_PLANKTON,
    TEX_HOMING_ENEMY_1,
    TEX_HOMING_ENEMY_2,
    TEX_SITTING_ENEMY_1,
    TEX_SITTING_ENEMY_2,
    TEX_BORDER_EDGE,
    TEX_PIPETTE_1,
    TEX_PIPETTE_2,
    TEX_PIPETTE_3,
    TEX_PIPETTE_4,
    TEX_PIPETTE_5,
    TEX_TITLE,
    TEX_LAST_ENTRY
  };

  enum GameObjectType
  {
    GO_INVALID = 0,
    GO_PLAYER,
    GO_PLANKTON,
    GO_OBSTACLE,
    GO_HOMING_ENEMY,
    GO_SITTING_ENEMY,
    GO_PARTICLE,
    GO_LAST_ENTRY,
  };

  enum SoundTypes
  {
    SOUND_SLIME,
    SOUND_INJECT,
    SOUND_EAT,
    SOUND_DIE,
    SOUND_LAST_ENTRY
  };

};




#endif // LD_TYPES_H